#+SETUPFILE: ../../../template/level-2.org
#+OPTIONS: toc:auto ^:nil
#+TITLE: The MacGuffins
#+Description: The MacGuffins


* TODO Introduction

I originally wrote what I code-named "It's never aliens" as a series
of short adventures to play-test the Fenris Punk ttrpg. However, as
players came and went, and as the pandemic affected life in general, I
made certain changes along the way. For example, the adventure at
Whittier Alaska, in and around the arcology, was not originally the
end. And though we played it all, this campaign included here remains
a work-in-progress until I can pry apart each act into its own
adventure and I have fully transcribed my notes.


* TODO Summary

This Fenris Punk campaign starts in Seattle in 2062, late July, with a
cold opening in Act 0. Though most of the story taking place two
months later in September. The PCs should all start on level 2, though
one-player mode could use a higher level. The group has already met,
have an established temporary HQ in a renovated shipping container
apartment building and transportation via a large passenger van. The
heroes will encounter a series of MacGuffins, each with a different
technological breakthrough.


* List of materials

If playing the entire adventure, Act 0 should happen first, though not
all acts need to occur in numerical order.

- [[file:the-macguffins-act-0-prologue.org][Act 0]]
- [[file:the-macguffins-act-1-daifin.org][Act 1]]
- [[file:the-macguffins-act-2-underett.org][Act 2]]
- [[file:the-macguffins-act-3-vancouver.org][Act 3]]
- [[file:the-macguffins-act-4-midgard.org][Act 4]]
- [[file:the-macguffins-act-5-whittier.org][Act 5]]
- [[file:the-macguffins-appendices.org][Appendices]]
